Coming soon
to desktop and console!
Influenced by classic and modern games, World of Anterra is an innovative open world roleplaying game.
meet our
Adventuring Party
Stephane Cotichini
CEO, Director of Monkey Business and Slayer of Pink Slime.
Ryan Slemko
Art Director and Brewmaster of Pixels.
Adel Cotichini
Writer, Community Manager and Keeper of Fairy Scrolls.
Cameron Gomez
Lead Developer, Audio Composer and Conjurer of Bugs.
Louise Chow
Artist, Animator, and perhaps most disturbingly, Re-Animator.
Kamin Spencer
Developer, Designer and Self-Proclaimed “Pirate King”.
Aisle Neral
Developer… and it’s pronounced “Eyes-Lee” the Beholder.
Peter Au
Lead Back-End Developer and Forger of Interwebs.
Jesse Flello
Senior Developer. Puts out fires. Makes fire. Fire.
Lochlan Page
Designer, Specializing in Creative Runic Writing.
Sasha Cotichini
Production and Ops Manager - Slices, dices, and makes julienne fries.
Sam Ricketts
Audio Composer and Bard’s Guild Chancellor.
Ryan Zimmerman
Game Designer. Can spot a bug from 500 yards away.
Natali Katz
Game Artist and Designer, prototyper of monstrosities. She's filled with secrets.
Brydan Cotichini
Quality Assurance, Junior Designer, and master bug flicker.
Rain
Protector of chickens, fighter of bears.
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Made with ❤️ in Vancouver, BC